Betrayal Legacy marries the concept of Betrayal at House on the Hill - exploring a haunted mansion - with the permanency and multi-game storytelling exhibited by Daviaus in Risk Legacy and other legacy games that followed.
Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families with specific members of a family participating in one story - then perhaps an older version of those characters (assuming they lived) or their descendants showing up in later stories. Why would people keep exploring a haunted mansion for decade after decade - especially when horrible things happen there? Curiosity I suppose or perhaps an ignorant boldness that comes from the belief that we know better than those who have come before. Look at all that we have learned - marvel at the tools we have at hand! Surely we will all exit safely this time... As with other Betrayal titles - the game is narratively-driven with elements that record the history of your specific games. The tools mentioned earlier - for example - become attached to specific families. This isnt just a bucket; its my bucket - the one my grandpappy used to feed his family pigs when he was a boy - and while you can certainly use that bucket I know how to wield it best from the time he spent teaching me how to slop. Yes - its an heirloom bucket and when kept in the family I get a bonus for using it! - Description from Board Game Geek
AGES 12 3-5 PLAYERS CARD FORMAT - 57mm x 110mm CARD QTY -277